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| World domination is a popular aspiration these days and the Civilization franchise has always allowed you to live out that fantasy. Civilization Revolution is the latest in the turn based strategy series and it is available for multiple consoles, including the Nintendo DS. The portable version has had some corners cut to pack into a DS cartridge but what remains is an immensely deep and gratifying title.
Single player comprises of three modes. A randomly generated map with regular rules, a Weekly Map downloaded from the Internet or one of 10 scenarios. The scenarios mix up particular rules and parameters to create focuses on military battles, exploring and searching for hidden relics, strong economy and so forth. Scenario maps are also randomly generated each time you play them, which adds a lot of diversity to them and your strategies. More often than not the same scenario can play out radically different each time. The game contains 2-4 player multi-pack local and online play with options for handicap and limited turn time. Playing online I was unable to play even a single matchmaking game, so you might want to fill up your friends list and organise online games outside matchmaking. It is releaving to know that the AI is competent enough to provide the player a challenge that flexes their strategy skill, since the multiplayer won't be used too often.
A game of Civilization begins by choosing which civilisation you will play as. Each is headed by a historical figure and each has their own unique benefit for the current technological period. Taking the game in turns you move around your units and manage settlement resources one at a time on a tile based backdrop. Economics, population, diplomacy, culture, government, war, technology, construction, borders, discovery and many more are elements that are always present, but sometimes the key to victory. Terrain on which a city is settled will effect trade, food and production which then determines how the settlement will develop. It could grow into a factory for military units or a cultural and tourist centre, an economic powerhouse, research facility plus what ever else you may need.
You need not use just the one strategy to win either. It does not matter which way you ultimately intend to win as there are always choices. You may take any enemy's settlement by using military force (with spies, siege weapons, nukes, bombers, etcetera), convert the settlement by having superior living standards or send in a Great Person to persuade the populous. You can also bribe another civilization to attack them, which will weaken one or more of these areas to increase your own chances of occupation. The beauty of the game is that when played well, you will be utilising all these methods depending on circumstance.
On the Nintendo DS Civilization employs a minimalist approach towards both audio and visuals. At all times it remains functional but still manages to simultaneously look and sound dreadful. Further more the touch screen which should have increased control efficiency and usability is merely an afterthought. The game was clearly targeted at the old-school crowd who enjoy traditional controls, which is nice, but absolutely no excuse to handicap the touch screen. You will be double tapping almost every icon, accidently moving units instead of combining them or settling them and other avoidable nonsense unless you use the face buttons.
Civilization on the Nintendo DS is fantastic and I blew hours and hours without regret while reviewing it. Even with the tutorial messages however the series remains one of the smallest niches in our industry. Civilization Revolution is highly recommended, but only to those with extensive patience or are existing Civilization fans. The broad scope of strategies available, randomly generated maps and healthy AI gives this game tremendous replay value. Platform reviewed: Nintendo DS
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