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For 10 years now, Square Enix has had the privilege of being the creators of what many consider to be the greatest RPG of all time in Final Fantasy VII. Since then, this once stand alone title has been fleshed out into an entire new series with feature movies and spin-off games. While these additions to the story have been met with mixed reviews, Crisis Core is next in line to milk the lifestream for all its worth.
Gameplay is less like the original Final Fantasy VII and is more in line with the Kingdom Hearts games. And like Kingdom Hearts, combat is heavily reliant on mashing the X button to win battles. Where the game differs from Square Enix’s Disney themed series is in the Digital Mind Wave or DMW for short. During combat a slot reel constantly spins and will faces/numbers match up granting Zack stat boosts, summons and even level up’s.
When not hammering on the X button and playing games of chance in combat, Zack can undertake missions to gain new items and material. Missions are unlocked by talking to NPCs in the game or progressing through the main story. While it can be hard to put down the game during the main story, these missions allow for quick bursts of playtime perfect for on the go gaming. Actually sitting down and playing through these missions is not recommended unless bland repeating arena level layouts are your thing.
Crisis Core comes in at a solid 10-12 hours for just the main quest alone. Players should be ready to dedicate a solid 30-40 hours plus in order to complete all the missions and see everything the game has to offer. For those who are after more of a challenge, Square Enix also included an optional hard mode to truly test player’s skills. For a PSP game Crisis Core offers more than enough to please its audience, and leaves them wanting more once all is said and done.
Platform reviewed: Playstation Portable
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